![]() |
![]() |
![]() |
#1 |
![]()
Merhaba arkadaşlar,
Öncelikle bu bir vhost veya benzeri bir host oluşturma işlemi değildir. Tamamen UnrealIRCd'in protokollerine yeni bir admin rütbesi oluşturmaktır. Uzunca bir düzenleme olacağından, yedeklerinizi almanızı tavsiye ediyorum. Klasör: -> Unreal3.2/src/ Dosya: -> (umodes.c) BULUN, Kod:
long UMODE_NETADMIN = 0L; /* Network Admin */ ÜSTÜNE, Kod:
long UMODE_ROOTADMIN = 0L; /* Root Admin */ EKLEYIN, - BULUN, Kod:
UmodeAdd(NULL, 'N', UMODE_GLOBAL, umode_allow_opers, &UMODE_NETADMIN); ÜSTÜNE, Kod:
UmodeAdd(NULL, 'U', UMODE_GLOBAL, umode_allow_opers, &UMODE_ROOTADMIN); EKLEYIN, - Klasör: -> Unreal3.2/src/ Dosya: -> (updconf.c) BULUN, Kod:
{ 'N', "netadmin"}, ÜSTÜNE, Kod:
{ 'U', "rootadmin"}, EKLEYIN, - Klasör: -> Unreal3.2/src/ Dosya: -> (s_svs.c) BULUN, Kod:
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COADMIN DEGISTIRIN, Kod:
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_ROOTADMIN|OFLAG_COADMIN - BULUN, Kod:
OFLAG_NETADMIN, 'N', ÜSTÜNE, Kod:
OFLAG_ROOTADMIN, 'U', EKLEYIN, - Klasör: -> Unreal3.2/src/ Dosya: -> (s_conf.c) BULUN, Kod:
OFLAG_NADMIN, 'N', ÜSTÜNE, Kod:
OFLAG_SROOT, 'U', EKLEYIN, - BULUN, Kod:
{ OFLAG_NADMIN, "netadmin"}, Kod:
{ OFLAG_SROOT, "rootadmin"}, EKLEYIN, - BULUN, Kod:
ircfree(i->network.x_netadmin_host); ÜSTÜNE, Kod:
ircfree(i->network.x_rootadmin_host); EKLEYIN, - BULUN, Kod:
if (!settings.has_hosts_netadmin) Error("set::hosts::netadmin is missing"); ÜSTÜNE, Kod:
if (!settings.has_hosts_rootadmin) Error("set::hosts::rootadmin is missing"); EKLEYIN, - BULUN, Kod:
else if (!strcmp(cepp->ce_varname, "netadmin")) { ircstrdup(tempiConf.network.x_netadmin_host, cepp->ce_vardata); } ÜSTÜNE, Kod:
else if (!strcmp(cepp->ce_varname, "rootadmin")) { ircstrdup(tempiConf.network.x_rootadmin_host, cepp->ce_vardata); } EKLEYIN, - BULUN, Kod:
else if (!strcmp(cepp->ce_varname, "netadmin")) { CheckDuplicate(cepp, hosts_netadmin, "hosts::netadmin"); } ÜSTÜNE, Kod:
else if (!strcmp(cepp->ce_varname, "rootadmin")) { CheckDuplicate(cepp, hosts_rootadmin, "hosts::rootadmin"); } EKLEYIN, Klasör: -> Unreal3.2/include/ Dosya: -> (h.h) BULUN, Kod:
extern MODVAR long UMODE_NETADMIN; /* 0x10000 Network Admin */ ÜSTÜNE, Kod:
extern MODVAR long UMODE_ROOTADMIN; /* 0x20000 Root Admin */ - Klasör: -> Unreal3.2/include/ Dosya: -> (dynconf.h) BULUN, Kod:
char *x_netadmin_host; ÜSTÜNE, Kod:
char *x_rootadmin_host; EKLEYIN, - BULUN, Kod:
#define netadmin_host iConf.network.x_netadmin_host ÜSTÜNE, Kod:
#define rootadmin_host iConf.network.x_rootadmin_host EKLEYIN, - BULUN, Kod:
unsigned has_hosts_netadmin:1; ÜSTÜNE, Kod:
unsigned has_hosts_rootadmin:1; EKLEYIN, - Klasör: -> Unreal3.2/include/ Dosya: -> (struct.h) BULUN, Kod:
#define IsNetAdmin(x) ((x)->umodes & UMODE_NETADMIN) ÜSTÜNE, Kod:
#define IsRootAdmin(x) ((x)->umodes & UMODE_ROOTADMIN) EKLEYIN, - BULUN, Kod:
#define ClearNetAdmin(x) ((x)->umodes &= ~UMODE_NETADMIN) ÜSTÜNE, Kod:
#define ClearRootAdmin(x) ((x)->umodes &= ~UMODE_ROOTADMIN) EKLEYIN, - BULUN, Kod:
#define OFLAG_NETADMIN 0x00200000 /* netadmin gets +N */ ÜSTÜNE, Kod:
#define OFLAG_ROOTADMIN 0x00100000 /* root admin +U */ EKLEYIN, - BULUN, Kod:
#define OFLAG_NADMIN (OFLAG_NETADMIN | OFLAG_SADMIN | OFLAG_ADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY) ÜSTÜNE, Kod:
#define OFLAG_SROOT (OFLAG_ROOTADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY) EKLEYIN, - BULUN, Kod:
#define OPIsNetAdmin(x) ((x)->oflag & OFLAG_NETADMIN) ÜSTÜNE, Kod:
#define OPIsRootAdmin(x) ((x)->oflag & OFLAG_ROOTADMIN) EKLEYIN, - BULUN, Kod:
#define OPSSetNetAdmin(x) ((x)->oflag |= OFLAG_NETADMIN) ÜSTÜNE, Kod:
#define OPSSetRootAdmin(x) ((x)->oflag |= OFLAG_ROOTADMIN) EKLEYIN, - BULUN, Kod:
#define OPClearNetAdmin(x) ((x)->oflag &= ~OFLAG_NETADMIN) ÜSTÜNE, Kod:
#define OPClearRootAdmin(x) ((x)->oflag &= ~OFLAG_ROOTADMIN) EKLEYIN, - BULUN, Kod:
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr)) Kod:
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr) || IsRootAdmin(sptr)) Dosya: -> (m_mode.c) BULUN, Kod:
if (!IsAnOper(sptr) && !IsServer(cptr)) { sptr->umodes &= ~UMODE_WHOIS; ClearAdmin(sptr); ClearSAdmin(sptr); ClearNetAdmin(sptr); ClearHideOper(sptr); ClearCoAdmin(sptr); ClearHelpOp(sptr); ClearFailops(sptr); } DEGISTIRIN, Kod:
if (!IsAnOper(sptr) && !IsServer(cptr)) { sptr->umodes &= ~UMODE_WHOIS; ClearAdmin(sptr); ClearSAdmin(sptr); ClearNetAdmin(sptr); ClearRootAdmin(sptr); ClearHideOper(sptr); ClearCoAdmin(sptr); ClearHelpOp(sptr); ClearFailops(sptr); } - BULUN, Kod:
if (MyClient(sptr)) { if (IsAnOper(sptr)) { if (IsAdmin(sptr) && !OPIsAdmin(sptr)) ClearAdmin(sptr); if (IsSAdmin(sptr) && !OPIsSAdmin(sptr)) ClearSAdmin(sptr); if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr)) ClearNetAdmin(sptr); if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr)) ClearCoAdmin(sptr); if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE) && !IsSecure(sptr)) sptr->umodes &= ~UMODE_SECURE; } DEGISTIRIN, Kod:
if (MyClient(sptr)) { if (IsAnOper(sptr)) { if (IsAdmin(sptr) && !OPIsAdmin(sptr)) ClearAdmin(sptr); if (IsSAdmin(sptr) && !OPIsSAdmin(sptr)) ClearSAdmin(sptr); if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr)) ClearNetAdmin(sptr); if (IsRootAdmin(sptr) && !OPIsRootAdmin(sptr)) ClearRootAdmin(sptr); if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr)) ClearCoAdmin(sptr); if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE) && !IsSecure(sptr)) sptr->umodes &= ~UMODE_SECURE; } - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_stats.c) BULUN, Kod:
sendto_one(sptr, ":%s %i %s :hosts::netadmin: %s", me.name, RPL_TEXT, sptr->name, netadmin_host); ÜSTÜNE, Kod:
sendto_one(sptr, ":%s %i %s :hosts::rootadmin: %s", me.name, RPL_TEXT, sptr->name, rootadmin_host); - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_svso.c) BULUN, Kod:
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COADMIN DEGISTIRIN, Kod:
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COADMIN|OFLAG_ROOTADMIN - BULUN, Kod:
OFLAG_NETADMIN, 'N', ÜSTÜNE, Kod:
OFLAG_ROOTADMIN, 'U', EKLEYIN, - BULUN, Kod:
~(UMODE_NETADMIN | UMODE_WHOIS); DEGISTIRIN, Kod:
~(UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_WHOIS); - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_whois.c) BULUN, Kod:
if (IsNetAdmin(acptr)) strlcat(buf, "is a Network Administrator", sizeof buf); else if (IsSAdmin(acptr)) strlcat(buf, "is a Services Administrator", sizeof buf); else if (IsAdmin(acptr) && !IsCoAdmin(acptr)) strlcat(buf, "is a Server Administrator", sizeof buf); else if (IsCoAdmin(acptr)) strlcat(buf, "is a Co Administrator", sizeof buf); else if (IsServices(acptr)) strlcat(buf, "is a Network Service", sizeof buf); else if (IsOper(acptr)) strlcat(buf, "an IRC Operator", sizeof buf); DEGISTIRIN, Kod:
if (IsRootAdmin(acptr)) strlcat(buf, "is a Root Administrator", sizeof buf); else if (IsNetAdmin(acptr)) strlcat(buf, "is a Network Administrator", sizeof buf); else if (IsSAdmin(acptr)) strlcat(buf, "is a Services Administrator", sizeof buf); else if (IsAdmin(acptr) && !IsCoAdmin(acptr)) strlcat(buf, "is a Server Administrator", sizeof buf); else if (IsCoAdmin(acptr)) strlcat(buf, "is a Co Administrator", sizeof buf); else if (IsServices(acptr)) strlcat(buf, "is a Network Service", sizeof buf); else if (IsOper(acptr)) strlcat(buf, "an IRC Operator", sizeof buf); - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (webtv.c) BULUN, Kod:
if (IsNetAdmin(acptr)) strcat(buf, "a Network Administrator"); else if (IsSAdmin(acptr)) strcat(buf, "a Services Administrator"); else if (IsAdmin(acptr) && !IsCoAdmin(acptr)) strcat(buf, "a Server Administrator"); else if (IsCoAdmin(acptr)) strcat(buf, "a Co Administrator"); else if (IsServices(acptr)) strcat(buf, "a Network Service"); else if (IsOper(acptr)) strcat(buf, "an IRC Operator"); DEGISTIRIN, Kod:
if (IsRootAdmin(acptr)) strcat(buf, "a Root Administrator"); else if (IsNetAdmin(acptr)) strcat(buf, "a Network Administrator"); else if (IsSAdmin(acptr)) strcat(buf, "a Services Administrator"); else if (IsAdmin(acptr) && !IsCoAdmin(acptr)) strcat(buf, "a Server Administrator"); else if (IsCoAdmin(acptr)) strcat(buf, "a Co Administrator"); else if (IsServices(acptr)) strcat(buf, "a Network Service"); else if (IsOper(acptr)) strcat(buf, "an IRC Operator"); - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_svsnoop.c) BULUN, Kod:
UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX | DEGISTIRIN, Kod:
UMODE_ROOTADMIN | UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX | Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_who.c) BULUN, Kod:
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_BOT); Kod:
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_BOT); - Klasör: -> Unreal3.2/src/modules/ Dosya: -> (m_oper.c) BULUN, Kod:
oper_oflags[0].oflag = OFLAG_NETADMIN; oper_oflags[0].umode = &UMODE_NETADMIN; oper_oflags[0].host = &netadmin_host; oper_oflags[0].announce = "is now a network administrator (N)"; oper_oflags[1].oflag = OFLAG_SADMIN; oper_oflags[1].umode = &UMODE_SADMIN; oper_oflags[1].host = &sadmin_host; oper_oflags[1].announce = "is now a services administrator (a)"; oper_oflags[2].oflag = OFLAG_ADMIN; oper_oflags[2].umode = &UMODE_ADMIN; oper_oflags[2].host = &admin_host; oper_oflags[2].announce = "is now a server admin (A)"; oper_oflags[3].oflag = OFLAG_COADMIN; oper_oflags[3].umode = &UMODE_COADMIN; oper_oflags[3].host = &coadmin_host; oper_oflags[3].announce = "is now a co administrator (C)"; oper_oflags[4].oflag = OFLAG_ISGLOBAL; oper_oflags[4].umode = &UMODE_OPER; oper_oflags[4].host = &oper_host; oper_oflags[4].announce = "is now an operator (O)"; oper_oflags[5].oflag = OFLAG_HELPOP; oper_oflags[5].umode = &UMODE_HELPOP; oper_oflags[5].host = NULL; oper_oflags[5].announce = NULL; oper_oflags[6].oflag= OFLAG_GLOBOP; oper_oflags[6].umode = &UMODE_FAILOP; oper_oflags[6].host = NULL; oper_oflags[6].announce = NULL; oper_oflags[7].oflag = OFLAG_WALLOP; oper_oflags[7].umode = &UMODE_WALLOP; oper_oflags[7].host = NULL; oper_oflags[7].announce = NULL; oper_oflags[8].oflag = OFLAG_WHOIS; oper_oflags[8].umode = &UMODE_WHOIS; oper_oflags[8].host = NULL; oper_oflags[8].announce = NULL; oper_oflags[9].oflag = 0; oper_oflags[9].umode = NULL; oper_oflags[9].host = NULL; oper_oflags[9].announce = NULL; DEGISTIRIN, Kod:
oper_oflags[0].oflag = OFLAG_ROOTADMIN; oper_oflags[0].umode = &UMODE_ROOTADMIN; oper_oflags[0].host = &rootadmin_host; oper_oflags[0].announce = "is now a Root Administrator (U)"; oper_oflags[1].oflag = OFLAG_NETADMIN; oper_oflags[1].umode = &UMODE_NETADMIN; oper_oflags[1].host = &netadmin_host; oper_oflags[1].announce = "is now a Network Administrator (N)"; oper_oflags[2].oflag = OFLAG_SADMIN; oper_oflags[2].umode = &UMODE_SADMIN; oper_oflags[2].host = &sadmin_host; oper_oflags[2].announce = "is now a Services Administrator (a)"; oper_oflags[3].oflag = OFLAG_ADMIN; oper_oflags[3].umode = &UMODE_ADMIN; oper_oflags[3].host = &admin_host; oper_oflags[3].announce = "is now a Server Administrator (A)"; oper_oflags[4].oflag = OFLAG_COADMIN; oper_oflags[4].umode = &UMODE_COADMIN; oper_oflags[4].host = &coadmin_host; oper_oflags[4].announce = "is now a Co Administrator (C)"; oper_oflags[5].oflag = OFLAG_ISGLOBAL; oper_oflags[5].umode = &UMODE_OPER; oper_oflags[5].host = &oper_host; oper_oflags[5].announce = "is now An Operator (O)"; oper_oflags[6].oflag = OFLAG_HELPOP; oper_oflags[6].umode = &UMODE_HELPOP; oper_oflags[6].host = NULL; oper_oflags[6].announce = NULL; oper_oflags[7].oflag= OFLAG_GLOBOP; oper_oflags[7].umode = &UMODE_FAILOP; oper_oflags[7].host = NULL; oper_oflags[7].announce = NULL; oper_oflags[8].oflag = OFLAG_WALLOP; oper_oflags[8].umode = &UMODE_WALLOP; oper_oflags[8].host = NULL; oper_oflags[8].announce = NULL; oper_oflags[9].oflag = OFLAG_WHOIS; oper_oflags[9].umode = &UMODE_WHOIS; oper_oflags[9].host = NULL; oper_oflags[9].announce = NULL; oper_oflags[10].oflag = 0; oper_oflags[10].umode = NULL; oper_oflags[10].host = NULL; oper_oflags[10].announce = NULL; Klasör: -> Unreal3.2/ Dosya: -> (unrealircd.conf) BULUN, Kod:
netadmin "netadmin.ircdforum.com"; ÜSTÜNE, Kod:
rootadmin "rootadmin.ircdforum.com"; EKLEYIN, ilgili alanda make ve ./unreal restart komutlarını uygulayın. NOT: RootAdmin flağı (-> U <-) olup, N flağınıda beraberinde kullanabilirsiniz.. |
|
Alıntı
|
Bookmarks |
Etiketler |
root admin olusturma , root admin rütbesi , unreal root flag , unreal3.2.x |
|
|
![]() |
||||
Konu | Konuyu Başlatan | Forum | Cevap | Son Mesaj |
WordPress admin şifresini değiştirme (phpmyadmin) | Aytac | Wordpress | 1 | 09.Mayıs.2020 17:51 |
Unreal3.x Hazır Kodlar Admin komutundaki bilgileri özelde göstermek | Aytac | Unreal3.x - Hazır Kodlar | 0 | 16.Şubat.2019 01:08 |
Unreal3.x Hazır Kodlar Root, System ve Technical Admin hostu oluşturma | Aytac | Unreal3.x - Hazır Kodlar | 0 | 16.Şubat.2019 00:23 |
Cinsel Nick için Db Oluşturma | Seth | mIRC Hazır Kodlar | 0 | 17.Ocak.2019 23:18 |
mIRC Services bot oluşturma | Aytac | mIRC Hazır Kodlar | 0 | 25.Aralık.2018 21:53 |